PHILIPPEBROLLES.ART ‍pbrolles@gmail.com +1 4384901630

CRAFTING IMMERSIVE WORLDS

CINESITE / L'ATELIER ANIMATION — TRAILER ENVIRONMENT ART · 2026
Environment design and digital backgrounds for animated trailers, combining artistic direction, ComfyUI workflows and Photoshop refinement.

FAR CRY 3 — UBISOFT MONTRÉAL
Environment and level art for Far Cry 3, contributing to the creation of tropical landscapes, architectural structures and immersive gameplay environments.

FAR CRY 3 ‘RIDE OF THE VALKYRIES’ a high-energy gameplay sequence showcasing the airport environment I helped build as a Level Artist at Ubisoft Montréal.

ASSASSIN'S CREED II — UBISOFT MONTRÉAL
Environment and level art for Assassin's Creed II, contributing to the creation of Forlì's architectural environments, urban spaces and historical atmosphere.

ASSASSIN’S CREED ‘EMBERS’ a cinematic journey through the final chapter of Ezio’s life, featuring environments I helped shape through environment art, layout and scene composition at Ubisoft.

SELECTED ENVIRONMENTS — LEVEL ART
A selection of architectural and atmospheric environments created for game productions, focusing on spatial composition, lighting and environmental storytelling.